Tango Gameworks has exclusively released third-person games since its inception withThe Evil WithinandThe Evil Within 2. Prior to that, studio founder Shinji Mikami’s games have almost all used third-person perspectives as well. Tango Gameworks' upcomingGhostwire: Tokyois breaking from this tradition, using a first-person viewpoint instead of the third-person camera that fans of the studio have come to expect.

Game Rant recently spoke with Studio Director andGhostwire: TokyoExecutive Producer Shinji Mikami and Game Director Kenji Kimura, who provided more insight on why the new game is using a first-person perspective instead of the usual third-person viewpoint. “That decision was made a long time ago, when the project started,” Mikami explained. According to Mikami, originalGhostwire: Tokyodirector Ikumi Nakamura simply wanted to make a first-person game.

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Mikami added, “But the intention was to have gamers experience and get immersed into the setting that we have created. And that intention was very strong and something that really made sense to everybody.” Another reason for the first-person view was that it allowed the developers to better showcase the environment, an aspect of the game that has earned particular praise after the latestGhostwire: Tokyogameplay deep-divedropped.

CurrentGhostwire: Tokyodirector Kenji Kimura added that a goal with the first-person viewpoint was that it would allow players to get more immersed in the game. Beyond that,Ghostwire: Tokyoprotagonist Akitouses a lot of spells as one of his primary ways of attacking enemies, and the development team wanted to “create this sense that those were actually your hands that are doing that.” Kimura explained, “So the first-person camera is helpful in many ways and that’s why we chose and stuck with that direction.”

While this is the first time that Tango Gameworks has made a game that’s entirely first-person, it’s not the first time the studio has worked with the perspective. As some may recall,Evil Within 2added a first-person modesometime after it launched, and one has to imagine that the work on that would’ve helped Tango when buildingGhostwire: Tokyofrom the ground-up as a first-person game.

What’s interesting about that is apparentlyGhostwire: Tokyowas originally pitched asEvil Within 3, and so if Nakamura wanted to make a first-person game from the start, it seems that the nextEvil Withinwould’ve been first-person instead.Ghostwire: Tokyohas another game in development besidesGhostwire, so perhaps that’s a concept that could still be explored at some point down the line.

Ghostwire: Tokyolaunches March 25 for PC and PS5.