Clockwork games, or games involving time and multiple runs, have seen a huge resurgence in recent times, with more and more developers willing to experiment with new ideas within the space. While the genre had been a prominent one in the Indie scene withgames likeMinit, many bigger studios have been found trying to add these elements into their titles.

Undoubtedly, the two biggest elephants in the room seem to be Housemarque’sReturnaland Arkane Studios’Deathloop. While the latter is yet to release, there are quite a few lessons that it can take fromReturnalwhich is now possible thanks to the recent delay.

returnal combat against enemies with yellow logo

RELATED:Returnal Update Caused Some Players to Lose Save Data

Returnal’s Average Run Time

Returnaluses its clockwork element(or time loop) to explain the roguelike nature of the game, asthe protagonist Selene is seemingly trappedin an endless cycle of death and subsequent rebirths in an effort to find the secrets of the planet Atropos. The game has been generally well-received with many critics citing it to be easily Housemarque’s best title to date.

However,Returnal’s average run timehas come under scrutiny by many fans. Each run inReturnalcan last up to a couple of hours, as players are frequently encouraged to backtrack and explore optional areas in search of better gear. This elongated duration of each run has become a chore for many fans, as death means a hard reset, and there is no way to save one’s game during a run.

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Returnalis definitely a great experience, but the elongated runs are at odds with the popular roguelike design. Housemarque has announced that it would address these issues, butDeathloopneeds to ensure that such inconveniences are absent from the get-go. While many gamers would be excited tojump intoDeathlooplater this year, others might be worried due to Returnal’s unforgiving save system which makes a strong point for Arkane to convey such information clearly to gamers.

Difficulty Options; Or Lack Thereof

There has been a recent trend in the industry, wherein every difficult game’s release is surrounded by discussions regarding an easy mode. While it’s best not to comment onReturnal’s lack of difficulty options, one has to give props to Housemarque for making the bold choice of makingReturnal(a high-profile PS5 exclusive) as unforgiving as it needed to be.

Arkane Studios, on the other hand, has a track record of giving players with multiple difficulties in theDishonoredseries.Deathloopwould probably not be as demanding asReturnalwhen it comes to combat, asDeathloop’s challenge comes from performing all of its assassinations before the timer runs out. This is more akin to a puzzle rather than a careful dance of strikes and dodges thatplayers are expected to perfect in a game likeReturnal. Regardless, it’s best that Arkane Studios retains its decision about difficulty options(or lack thereof) inDeathloopso as to provide all players with the intended experience.