LucasFilm Games and Ubisoft have announced that the two companies will be collaborating to deliver a story-driven, open-worldStar Warsgame. Development will be handled by Ubisoft’s Massive Studio, with the announcement coming shortly after the success of Ubisoft’s last open-world game,Assassin’s Creed Valhalla.

However, Ubisoft’s newStar Warsgame needs to avoid one problem thatAssassin’s Creedran into. If it does, the new game has the potential to tell an exciting and originalStar Warsstory.

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Assassin’s Creed’s Problem

TheAssassin’s Creedgameshave increasingly moved away from using the series’ overarching conflict between the Assassins and the Templars as their main stakes.Valhalla, for example, did so by taking place before by dealing directly with precursor groups, the Hidden Ones and Orders of the Ancients. The reason this shift was necessary for the series to continue telling compelling stories is that players already know that the franchise depends to some degree on the Assassin-Templar conflict never being resolved, at least not until a game marketed as the final installment.

To tell new and interesting stories,Assassin’s Creedhas made a few significant shifts over the last few years. As well as a reduced focus on theAssassins and Templarsin the historical-fiction plotlines, there has been a greater focus on player control of the protagonist within the story as well as RPG elements. EarlierAssassin’s Creedgames, especially those with fan-favorite protagonistEzio Auditore, were able to invest players in the main character without these features.

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However, as the franchise continued and it became increasingly clear than no individual protagonist could significantly turn the tide of the Assassin-Templar conflict, it became increasingly hard for many players to invest themselves in the stories.OdysseyandValhalla, both games which reduced focus on this conflict, were better received (generally) than many of the otherAssassin’s Creedgame released afterBlack Flag.

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Star Wars’ Challenge

If a story-driven open-worldStar Warsgames focuses too heavily on its own universe’s multi-millennia conflict between light and dark, theJedi and the Sith, it risks increasing the stakes of its story to such an extent that, ironically, players will be less invested overall. Just like the Assassin-Templar conflict, a focus on shifting the balance of power between the Jedi and the Shift risks making players feel too safe in the knowledge that, no matter what their role is in this story, the conflict will continue to fluctuate back and forth as new stories demand.

Ubisoft’s newStar Warsgameshould have Jedi and Sith characters but should not rely on the player being emotionally invested in that conflict. Instead, it should take a page out of one ofStar Wars’ most successful recent outings,The Mandalorian, and focus on the interpersonal relationships characters have within that universe and the stakes those relationships generate.

TheStar Warsuniverse has more than enough lore to tell stories which don’t feature galaxy-wide stakes or the balance between light and dark.Rogue Oneeven showed thatStar Warsstories with predetermined outcomes can still be compelling when the focus is on characters and their lives within the Jedi-Sith conflict rather than on that conflict itself.Rogue Oneviewers already knew the heroes would succeed; their investment was in whether or not they would survive.

Few details have been released about Ubisoft’s newStar Warsgame, but if the recent history of theStar Warsfranchise has shown anything, it’s that the new project will likely find more success focusing on less likely protagonists and villains than the Jedi and Sith, and less obvious central stakes than their eternal war. WhateverUbisoftMassive ends up going with, however, remains to be seen.