Summary
Gunfire Games announces a new update for Xbox and PlayStationRemnant 2players which fixes a massive amount of bugs and other issues. After launching in July,Remnant 2has gone on to become a big hit for Gunfire Gamesboth in sales as well as reception from players. Still, for all the goodwill that the game has received, the studio has shown that it doesn’t intend to rest on its laurels as it has already made a number of updates to the core experience to better improve things for players.
Not only that,Remnant 2has a long life ahead of itconsidering that Gunfire Games has already confirmed three content packs with Game Director David Adams confirming that these won’t be simple expansions. New Archetypes, Remnant 2’s class system, have been teased, and a recent AMA on the official subReddit even confirmed plans for future quality of life additions like a transmog system, so players can fully customize their look without changing the stats they want.
RELATED:Remnant 2 Patch Nerfs Two of Its Best Weapons
This is technically the second update for Xbox Series X/S players asGunfire Games released a smallerRemnant 2hot fixearly in August which made a couple of performance improvements while also fixing a few progression blockers plaguing players. However, this update is significantly larger with a huge amount of quality of life fixes, as well as balancing for enemies, archetypes, armor, and gear. In addition, theRemnant 2update makes a staggering number of bug fixes, so for any players holding out until certain things have been fixed, now may be the time to jump back in.
The same is true forRemnant 2players over on the PlayStation 5, which also received its own update. While not exactly the same as the Xbox update, this one also adds in quality of life additions like having all unlocked Archetypes now appear in Wallace’s inventory or sharing experience gain across any distance in multiplayer. The PlayStation update also features a huge amount of bug fixes while also adding in the various balance changes for enemies, gear, weapons, and more.
Xbox players have more to look forward to as Gunfire Games also confirmed that another release containing the rest of the PlayStation updates is coming very soon. At the very least, the developer wanted to get a patch out to players as soon as possible to address some of the bigger problems going on currently.
–Performance and Crashes–
—Achievements & Difficulty Rewards–
DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.
–Quality of Life–
QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.
[ General ]
[ Armor ]
ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.
Armor Evade Value and Stamina Penalty Reference:
Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.
Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.
Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.
Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.
DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.
[ Archetypes ]
Explorer Archetype
DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.
Archon Archetype
DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.
[ Weapons ]
DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.
DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.
–Achievements & Difficulty Rewards–
DEV NOTE: To unlock difficulty rewards and trophies, you must interact with the World Stone.
DEV NOTE: Seriously though… you know what this is, right?
[ Enemies ]
[ Misc Fixes ]
Remnant 2is available now on PC, PS5, and Xbox Series X/S.
MORE:Remnant 2: Complete Guide - Archetypes, Bosses, Builds, Puzzles, Secrets, & More