After the massive success that was the NES, Nintendo once again pioneered another gaming market with the launch of its handheldGame Boysystem in 1989. Designed by Satoru Okada, Gunpei Yokoi, and their team at Nintendo’s Research and Development department, theGame Boywould take the world by storm by offering players the ability to play popular titles on the go. While not the most technically advanced handheld system on the market at its launch, the Game Boy stood out from its competitors with a more affordable price point and host of must-have launch titles.

Today, the Game Boy is remembered for more than just its iconic design, dot-matrix screen, and memorable start-up jingle. It was its library of games that propelled the Game Boy to stardom and led toNintendo’s eventual handheld marketdomination. Players might remember classic titles likeSuper Mario LandorTetrisfor their novelty on a portable system, but there were a handful of other titles early-adopters could enjoy that launched alongside the platform in 1989.

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Every North American Launch Title for the Game Boy

Although notable games likeThe Legend of Zelda: Link’s Awakening,Kirby’s Dream Land, and the system’sbest-selling titlesPokemon Red and Bluewouldn’t release until later in the console’s life, the games that did launch with the system were important in their own right. As a console designed for on the go play, puzzle games were a perfect fit for the Game Boy, and it received two of them at launch. The first wasAlleywaydeveloped by Intelligent Systems, which wasn’t anything special being mostly just a clone of Atari’s iconicBreakout. However, it did offer bonus rounds, alternating stages, and hazards in a portable package to differentiate from its inspiration.

The other puzzle game to launch with the Game Boy wasTetris, a port of the 1984 title that would go on to have massive success becoming the second-highest selling game for the system.Tetriswas perfect for the Game Boywith its simplistic graphics that could be seen on the dot-matrix screen and easy to understand falling-block gameplay. The game likely wouldn’t have become the iconic title it is today if it hadn’t paired so nicely with the Game Boy’s pick-up-and-play design.

Sports games were also a feature ofthe Game Boy’s launch, with two games simply titlesTennisandBaseballreleasing alongside the system. These two Nintendo-developed titles were handheld ports of the NES games by the same names that offered simple ways to play these sports in video game format. Due to the hardware constraints of translating the games from the NES to a handheld, concessions had to be made to fit the games on the smaller screen of the Game Boy. While they didn’t offer much more than their NES versions, the novelty of a console quality game on the go was enough to entice players to check out these titles.

The final launch title for the Game Boy was developed to capitalize on the popularity of Nintendo’s platforming mascot, Mario, to sell the handheld system.Super Mario Landwas the first appearance of the plumber on a handheld device and was intended to translate the gameplay ofSuper Mario Bros.to the portable format. Despite the inferior graphics of the console,Super Mario Landon Game Boycaptured fans attention with its promise of a console-level experience on a handheld platform. The success of this title, along with the popularity of its future system-sellers, cemented theGame Boy’s legacy in the gaming world.