Ready Or Notis one of the more unique tactical first-person-shooters in the modern day of gaming, which targets a realistic SWAT team simulation for players to engage in within teams or single-player. Many players who are familiar with similar titles such asGround BranchorSWAT 4will be aware of how this title functions and the fact that the game is currently still in early access has allowed fans to voice their feedback for VOID Interactive to improve upon.
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As players continue to implement mods of their own, the hope remains that the full and final release ofReady Or Notwill provide the most optimal experience any tactical shooter title has ever produced.
7Full Controller Support
In this genre of PC and FPS gaming, there are many players who prefer the use of a controller as opposed to a keyboard and mouse, and in the case ofReady Or Not, the requests for this implementation are prominent. Fortunately, Steam’s big picture mode gives players the chance to assign their own controls or ones created by the community in the meantime.
As VOID Interactive has committed to plans to addfull controller supportlater down the line, fans will hope for full functioning support for controller uses, which may eventually help the studio in return by increasing the game’s player base.

6Clearer Mission Objectives
In the aftermath of a team’s infiltration within a mission, players can often be left confused wondering whether there are still enemies to be taken care of or certain objectives which are still yet to be completed. VOID Interactive have included an option for players to view their objectives. However, to have players possess a much more direct and knowledgeable approach, the implementation of clearer notifications is needed.
Whether or not this is a gameplay feature in itself to maintain the suspense with players unsure of what lies ahead, this should be integrated through a difficulty system. If players wish to opt for a much hardcore experience with little to no help regarding objectives,Ready Or Notshould feature a way for players to toggle this on or off.

5Faster Run Toggle
Given the nature of this title, it is reasonable to imagine that sprinting would not fit in such a context of a SWAT team simulation. Despite this, developers were able to find a way to include such a feature without it drastically changing players' gameplay experience. For players who wish to navigate maps quickly to check for enemies or catch up to teammates, this can often be daunting.
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To alleviate this, it would be beneficial for VOID Interactive to increase the speed at which players are able to sprint or move faster whenengaging in gun battlesor whether they are in the midst of sighting an enemy. This in turn would allow for a much more fluid and balanced pace in gameplay.
4More Variety In Voice Lines
A large majority of the current voice lines that have been included in the game are pivotal in the aspect of players' immersion, adding another scale of realism to the gameplay. Regardless, some of these lines can often become repetitive, particularly the TOC (tactical operations center) after the player conducts an arrest or neutralizes enemies.
If developers wish to have players engaged at all times within their gameplay experience, adding a plethora of different voice lines for each character and NPC adds further to that level of immersion.

3Smaller Maps
Many of the game’s maps feature multiple rooms and areas located in multiple sections. This gives many players who are within lobbies in teams the option to split up and infiltrate other areas simultaneously, offering a much more efficient SWAT team simulation.
In order to increase the length of gun battles and enemy encounters, slightly decreasing the size of these maps may benefit this sector, also giving every player a chance to engage in activities. A variety in map size will favor both sections of players who preferbigger or smaller maps.

2More Enemies
With more updates active in the game, VOID Interactive have taken the opportunity to add more enemy types, ranging from their designs to theweapons each possesses. This is a prime example of the studio adhering to players' wishes, as the addition of such serves the purpose of variety and makes players think twice regarding their approach to each mission.
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As some enemies carry knives, the introduction of more weapons and tools for players to combat will contribute to the game’s difficulty, ultimately makingReady Or Notthe definition of a tactical shooter.
1Increase Time To Kill
VOID Interactive has made this IP very brutal in a sense of the players' need to be extremely carefulwhen engaging in combat, so much so that just a few shots or hits from enemies could result in a mission failure. Players will be aware of the disorientating screen effects and low flinch resistance after being shot, which is certainly a plus in the case of realism.
In order to give players more time to recover and pick their targets along with elongating the time of gun battles, increasing the time to kill for both NPCs and players themselves will serve for a much more balanced experience, whilst also maintaining the realism the game offers.

Ready Or Notis available on PC via Steam.

