Summary
Nvidiahas quietly dropped an update for their Streamline software, alongside some patches for the DLSS library. The additions in this update could come quite in handy for PC gamers with anNvidiaGPU.
It’s been an interesting time in the world of Nvidia, with the company boasting a 769% growth in annual profit earlier this year, in large part due to increased investment in AI technologies. Some of its latest announcements on this front include the reveal ofthe Blackwell AI GPUsand the unveiling of generative AI technology designed to make more lifelike NPCs. But if there’s one Nvidia-related announcement in recent years that has gone under the radar, it’s the under-discussed Streamline software development kit (SDK). Released back in 2022, Nvidia’s Streamline serves as a tool designed to make the process of implementing upscaling technologies like DLSS and FSR easier. The open-source plugin can be of great use to developers, and can make the incorporation of super resolution technologies in games more widespread. That’s why the latest developments on Streamline are worth taking note of.
According to the changelog on Githubfor Version 2.4.0 of Nvidia’s Streamline software, support for a new “E” preset has been added to the tool. This preset now serves as the default preset for those using DLSS Super Resolution in their games. In addition, DLSS 3.7.0 has been implemented into all available profiles in Streamline, as stated by the creator of the popular tool DLSSTweaks in a Reddit post. This is a noteworthy change, as thisnew version of DLSSwas previously only available in the DLSS-D and Ray Reconstructions profiles.
Some people commenting on the post made by DLSSTweaks creator ‘emoose’ have tested the latest version of Streamline and tried the new preset out for themselves. Reddit user ‘OutlandishnessOk11’ claimed that, although they may just be experiencing a placebo effect, it appears as if “preset E has the best motion clarity so far.” Fellow Redditor ‘Sekkaporo’ responded in agreement with the claim. ‘Sekkaporo’ stated that they “played with E for a couple ofhours inHorizon: Forbidden West” and experienced “slightly less smearing” of smaller details when moving around compared to preset C. Outside of that, the one other difference they noted was “a mild reduction in jittering artifacts.” Several users in the Reddit thread are in agreement that preset E is an improvement compared to the other presets in Streamline, though some consider preset C to still be the best one.
More Super Resolution Tech From Microsoft and Nvidia Could Be Coming Soon
Overall, it seems like this update for Streamline will be of use to those looking to improve motion clarity and reduce smearing in their games. If that doesn’t sound all that exciting for PC gamers, then perhaps what will be more exciting is the potential release of DLSS 4.00 later this year. The next major version of DLSS will likely launch alongside the inevitable RTX 50 series graphics cards and might come with noticeable improvements. Fans are kind of in the dark about what to expect from DLSS in the future. At least they haveMicrosoft’s Super Resolution technologyto look forward to, though, which is itself set to be a competitor toNvidia’s Streamline.