WithinMarvel Snap, there are plenty of different cards that players will have to put together into a 12-card deck. Most of all of these cards have abilities. All are different, but some of them work much better together than some others. Because of this, it’s a great idea to form decks that focus on a role within the game in order to win. For example, destruction cards can be made into a destruction deck.

Some of the best decks out there are decks that utilize movement-based cards. These cards rely on either movement or being moved to gain power, strategize locations, or provide power to other cards. Some movement cards are simply better than others.

iron fist in marvel snap

9Iron-Fist

Iron-Fist is one ofMarvel Snap’sbest 1-costing cards, and that’s because he has a great ability, while withholding 2-power himself. Iron-Fist’s ability is an On Reveal ability thatsends the next card that the player lays out on location to the left.

This makes Iron-Fist a great card when looking to quickly work with movement cards, and will highly benefit cards that obtain power by moving. This card is also a great way to send cards to other cards that receive power by a card moving there, like Kraven.

miles morales spider man in marvel snap

8Miles Morales

Miles Morales was first seen in the game’s first official season pass, Symbiote Invasion. Players could only obtain him from purchasing the season pass, but Miles will also beavailable in pool 3.

RELATED:Marvel Snap: Best Beginner Decks

Miles' Spider-Man’s ability states thatif a card moved the last turn, his cost goes from 4 to 1.He also has a power of 5. Miles is a great card that easily feeds off of movement cards, so any player utilizing a movement-based deck will have an easy 5-power to lay out on any location early on in the game.

7Kraven

Kraven is one ofMarvel Snap’sbest cards in the game, for movement decks at least. Kraven’s ability allows him togain 2-power when a card moves to his location,whether it be friendly or opposing.

In movement decks, Kraven can easily become unstoppable, as cards continuously move around, feeding Kraven even more power. This card is also one of the best cards to play in the middle-location, so that other movement cards can easily get to him, and benefit off of moving opposing cards.

kraven in marvel snap

6Doctor Strange

One of the most powerful Avengers is the sarcastically magical Doctor Stephen Strange. Dr. Strange has a neat movement ability that utilizes his power to create portals. When Dr. Strange is played onto a location, his On Reveal ability activates andportals the highest-power card(s) to his location.

This makes Dr. Strange a great card when it comes to sneaking over a card to conquer a location an opponent wouldn’t expect. It’s also a great way to feed a movement card even more power, like Human Torch.

doctor strange in marvel snap

5Captain Marvel

Captain Marvel isa 5-costing card in Marvel Snap, and her ability makes it understandable. Captain Marvel’s ability states that ifthere is a locationat the end of the game she can move to in order for the player to win,she moves there.

RELATED:Marvel Snap: Best Pool 2 Cards

This card offers an incredible play for a player who may need the extra power at a location she isn’t played at after turn 6 in order to win. Captain Marvel can also boost any other movement cards that receive power from a card moving there, like Kraven the Hunter.

4Dagger

Dagger’s movement-reliant ability inMarvel Snapcan quickly overpower an enemy at a location. Her ability states thatwhen she moves to a different location, she gains 2-power for each enemy cardthat is at that location.

This ability allows her to stack power every time she moves to a different location, making her one of the best combo cards when it comes to cards that move other cards. She can gain immense power when used with Iron-Fist, Dr. Strange, or even Heimdall.

captain marvel in marvel snap

3Heimdall

Heimdall is basically the only 6-cost card that relies on movement. His On Reveal abilitysends all other friendly cards one location to the left from where they are.Heimdall still resides at the location where he was played at.Beginners can utilizeHeimdall early in the game.

This card is incredibly beneficial when played with other cards that gain power from movement since he moves every single card. This strategy to move all friendly cards to the left can also quickly throw the opponent off as they may have gone for the right location, but the player sneakily captures victory by taking the middle andleft locations.

dagger in marvel snap

2Human Torch

Human Torch isone of the best cardsinMarvel Snapthat relies on being moved in order to gain power.Human Torch hasan initial power of 2, and his power is doubled every time he is moved. As a 1-costing card, Human Torch can be very beneficial to a player’s movement-based deck.

RELATED:Marvel: Most Iconic Female Villains In The Comics

When partnered with other cards that move cards around, Human Torch can quickly achieve power that will put a 6-cost card to shame, making this 1-cost card one of the best in the entire game.

1Vulture

TheMarvelvillain, Vulture, is yet another card that gains power by being moved, but on a much larger scale. Vulture costs 3 energy, and has a symmetrical 3-power.When Vulture moves though, he gains 5-power.This makes Vulture a great movement card in any decks that have cards that move other cards.

For example, Heimdall, Cloak, Iron-Fist, and Dr. Strange are all cards that can combo well with the Vulture. Because of his ability, he can quickly gain power that goes beyond 15-power, which is ridiculously high for a 3-cost card.

heimdall in marvel snap

Marvel Snapis available to play for free on PC, iOS, and Android

human torch marvel snap card

vulture in marvel snap