Frostpunk 2is a post-post-apocalyptic city-building game that looks to go above and beyond what its predecessor accomplished in terms of scale. In 11-bit studio’sFrostpunk 2, players can build up New London on a whole new scale by creating districts, forging laws, and much more. WithFrostpunk 2’s July 25 release date confirmed, many fans of the original may be eager to know more about howFrostpunk 2compares in terms of size and scale, as well as how expansive its city-building mechanics are by comparison.

Game Rant recently spoke with Jakub Stokalski,Frostpunk 2’s co-game director and design director, about how the game expands its overall scale. As many know, the first game already boasts an impressive scale, but to make what happened in the first game mean something, it was important that the sequel build on what came before and not just repeat what it has already done. In fact, Stokalski also explained that he had no interest in making a sequel that was basically DLC or a “Frostpunk 1.5,” but something meaningful. That design decision really makes Frostpunk 2 more of a society simulator instead of a city builder.

frostpunk 2 gameplay

Frostpunk 2’s Multiple Settlements and Resource Management

One way in whichFrostpunk 2expands its scope is by enabling players to create entire districts for different purposes, and ensuring each part works together in unison. Instead of singular builds, players focus on districts, and this inherently scales everything upward. There’s even much more time at play in Frostpunk 2 compared to the first game. Time, focusing on districts, and not just retreadingcity building featuresled to the larger scope ofFrostpunk 2:

If we need more timescale, if we want to still be a game about building and expanding a city, then we need a city building system that actually supports both the larger timescale and the larger geographical scale. Hence, the changes to the district building system.

Frostpunk 2 Tag Page Cover Art

It’s also up to players to manage their resources as they expand their city, something which Stokalski described as “a balancing act” with the whole resource economy being dependent on “how much you can meet the demand that you decided for the city to have through your choices.” It’s possible to overpromise and underdeliver, upsetting manyfactions withinFrostpunk 2, and that balancing act can tip badly or positively very quickly.

Players can also expand beyond their city inFrostpunk 2, something they need to do to search for more resources and bolster their city’s supplies, with Stokalski adding players must go to “other places” and “for different purposes”. However, it’s not just about things like outposts. Just like the scale of the city had to be expanded, so did the Frostlands:

This is this part of the expansion that comes with the Frostlands. It’s not only about a single city anymore. You can actually not only find and use it as it was inFrostpunk 1and in beta, but you can actually settle other places. You have to then manage two and possibly even more locations at the same time. This is all of that part of this expansion.

Expanding The Size of Frostpunk 2

In addition to expanding the scale ofFrostpunk 2’s post-apocalyptic base-building andresource management features, Stokalski also spoke about how the size ofFrostpunk 2compared toFrostpunk. While perhaps difficult to narrow down precisely, Stokalski did confirm thatFrostpunk 2feels much bigger than its predecessor. As Stokalski said:

When we playtest this in-house, we ask this question, “What size do you feel this game is in terms of hours, right?” We routinely get people saying, “Well, this is at least upwards of 5, 50, 100 hours easily, and it feels a lot larger thanFrostpunk 1, definitely.

This news will no doubt please many fans of theFrostpunkfranchise who are hungry to continue its survival story and see what happens next. What’s more,Frostpunk 2is coming to Xbox Game Pass, and anyone can hop in and try its challenging gameplay. That’s true even for those who do not frequent the genre or for those looking for a new challenge. Of course, players should be aware that surviving the icy wastelands isn’t the biggest danger anymore; it’s a bit closer to home - the human nature of those living in New London and its surroundings.

Frostpunk 2

WHERE TO PLAY

The game takes place 30 years after the apocalyptic blizzard that has taken place in Frostpunk. Earth is still overwhelmed by the neverending frost and harsh, icy climate. You play as the leader of a resource-hungry metropolis where expansion and internal conflicts are an unavoidable reality. It’s up to you to make decisions about your City’s future and face their consequences.In Frostpunk 2 you can build your City on a new scale by creating entire districts with different purposes. Make sure that all parts of the City work well together as well as research technologies that will set the direction for your citizens’ progress.THE CITY MUST NOT FALL “Frostpunk 2 is still a game about the City and its society,” states Jakub Stokalski, game Co-Director and Design Director at 11 bit studios. “But inner turmoils, sparked by rising social differences, mean that players will be facing new kinds of threats. We use a post-apocalyptic setup to tell a meaningful story about human ambition. Because ultimately, what can end us is not nature itself – it’s human nature.”NAVIGATE BETWEEN FACTIONS AS A STEWARD As the City grows, creating and passing new laws becomes a more complex matter. The people slowly divide into factions with different, often contradictory visions of the future. The Council is a place where these ideas clash, sometimes violently. It’s your role as a Steward to ensure that the city will not fall because of those conflicts. Manage emerging crises while at the same time steering humanity towards a new destiny.