TheAutomatronDLC forFallout 4transforms the Commonwealth, the series’ post-apocalyptic future-retro Boston area, with a host of new robots, a robot-based raider gang, and a new maniacal villain. Players now had a slew of new enemies to contend with, regardless of how the Sole Survivor’s personal stories developed in the original title, and they could bring new arms, armor, and even new companions to bear against their foes.

The first DLC forFallout 4delivered some sense of the scale players could expect for future add-ons to the epic Bethesda game. It put in place some great ideas that might be handy additions toFallout 5and later titles.

fallout 4 automatron

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Rise of the Assaultron

The first thing players are likely to notice after booting upAutomatronis that robots gained new abilities.Mr. Handynow comes in a vast array of different flavors, with variants including more lethal saws, spiked plates, and plenty of armor. The Sentry bot and even lowly Eyebots found themselves all with massive upgrades, but the star of the show was the Assaultron. A bipedal bot armed with at least two melee blades and a beam cannon that, when fully charged, could cut through heavy-grade power-armor like Fancy Lads snack cakes. It had stealth abilities too. This game changer reappeared inFallout 76and is sure to make a comeback in later titles.

Players have been clamoring for more companion customization sinceFallout 3. Bethesda delivered right out of the gate withAutomatron. By unlocking the Robot Workbench and scavenging the wastelands for upgrades,Fallout 4’s Sole Survivorcan now build a new robot companion entirely from scratch. Players can modify its voice, weapons, armor, and even method of movement. Tracks, thrusters, or legs are all up to the creator. Stealthy players can build stealth fields, melee monsters can get healing bots, and the list goes on. Robotic companions, including those with Mr. Handy, Ms. Nanny, Assaultron or Robobrains at their cores could get more than a makeover. The vast array of options added hours, if not days, to the gameplay for tinker-minded enthusiasts.

Rust Devils confronting the player

Not only could these robots become companions, but players could build entire robot colonies or trade networks with custom creations. Keeping caravan lines safe with long-range blaster bots capable of withstanding heavy damage and defending areas with patrols to keepFallout 4settlementhappiness high became much easier with this level of customization.

The robots themselves didn’t add to settlement happiness, and too many bots could prevent high levels of productivity because of it. So a balancing act was needed for players hoping to integrate machine and man in settlements. The robots may have seemed self-sufficient, but that didn’t stopPreston Garveyfrom callingFallout 4players every so often with defense missions, but it does seem likely settlements will return inFallout 5and custom companions would be a huge boon.

Fallout 4 Ada As A Companion From The Automatron DLC

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The Rust Devils and Automatron’s Storytelling

Also introduced in theAutomatronDLC, the Rust Devil faction believes in becoming one with a machine by stripping off its outer layer, wearing it, and pretending to be a robot by yelling incoherently while charging into battle. They’re not the sharpest knives inthe Commonwealth, but they can build a bot. Their quirky costumes include coring an Eyebot for head armor or slapping spikes on robot plates. Even as throwback costumes, these would make great set pieces forFallout 5.

Where they really shined was putting more spikes, more tools, and more explosives on a robot such asAhab the Sentry bot. This resulted in at least one highly memorable fight, notable as much for the scene setting as for the battle proper. Future games could even make a go with the Devils as a coherent faction, but they seemed a relatively small detail in the overall scheme of things.

The way the game eases players into the DLC should come as no surprise to long-timeFalloutgamers. Another channel joins thePip-Boy radio, a distress call goes out, and the Sole Survivor hops into action. Where the story begins really work lies in its ties to the tales of the Silver Shroud and earlier mentions of the DLC’s main villain, the Mechanist, in theFallout 4storyline. Players who picked up that story are free to continue their adventures, donning the Shroud attire and engaging in Silver-Age comic hijinx. Those who skipped the Shroud storyline can still jump right into the action from the outset of the attack. This element flows perfectly and should definitely work inFallout 5.

Spare Parts of Automatron to Leave Behind

Fallout 4fans might not want all ofAutomatronin their next adventure, though. The necessity of having a robot repair kit instead of a stimpack usually resulted in players either hoarding hundreds of them from random robot drops or never having one to revive custom companions when they were most needed. Similarly, the Rust Devils may have been part of a strong story, but it almost happened in spite of instead of because of them. Ahab and Jezebel stole the scene, not their raider companions. Ada also arguably never really measured up tofan-favorite Curie for top robot companion.

EachFalloutgame builds on prior titles in the series, and DLC upgrades tend to introduce new and often experimental features that may or may not stick.Fallout 4’sAutomatronDLC offers much to players of that game, and it might have a thing or two forFallout 5as well. The strong story integration, heavy customization, and array of upgrades to existing elements make it a solid feature of theFalloutfranchise worthy of revisiting for both new Vault Dwellers and seasoned Sole Survivors.

Fallout 4is available now for PC, PS4, and Xbox One, with PS5 and Xbox Series X/S versions in development.

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