FromSoftware’sDark Soulsseries has always had a fantastic relationship with scope, containing massive, interconnected worlds where players can often look off into the distance and see areas that they’ll soon be exploring. However, that scope may reach all new heights thanks to the next game coming from the company, asElden Ringpromises to have a more open world, or at least anopen fieldbuilt into the game.

This open field has many players assuming thatElden Ringwill be a much larger game than any other title in FromSoftware’s collection so far. In terms of sheer distance traveled, that may be true if there really are areas of just wide open field meant to be traversed on a mount, but what does that mean for the overall size of the game and how it stands in thelegacy of Souls-like games?

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Well, it really comes down to how FromSoftware plans to fill that space that makes all the difference from whether or not bigger will actually mean better. However, considering how dense themost difficult areas ofDark Soulstend to be, filling the space hardly seems like a challenge for the developer. So, players can likely rest assured that the new scope ofElden Ringwill lead to great things, even if bigger has not always meant better in the past for Souls-like titles.

More bosses

If the rumors are true andElden Ringdoes turn out to be the largest game attempted by FromSoftware so far, it could mean that this game will have the largest roster of bosses so far. For any longtimeSoulsfan, the bosses often stand out as the top tier experience from the games that offers the greatest and most rewarding challenges. In fact, some of thebest bosses inDark Soulshave helped define what a fight against a boss should feel like for any action-rpg, helping spawn an entire Souls-like genre.

To that degree, ifElden Ringends up having more bosses than any other game under the FromSoftware banner, this could mean that there are more high quality bosses to pull from the list than ever. Each game obviously has a few enemies and boss fights that don’t exactly reach the technical or mechanical amazement players would hope for, instead filling in a place in the lore in exchange for a satisfying fight. However, more often than not,overcoming challenging boss fightsis the heart and soul of the game, beyondDark Soulsand intoBloodborne,Sekiro, and even outside Souls-likes likeThe Surge.

Old Iron King Boss from Dark Souls 2 Scholar of the First Sin

More bosses is not always better

It should be noted that quantity can’t always stand over quality, and another title by FromSoftware can perfectly encapsulate where the division between these two concepts lies.Dark Souls 2may have memorable bosses, but more often than not, the overwhelming number of boss encounters that the player faces off against are far from the best that the series has to offer. While there are plenty of complaints that fans have made aboutDark Souls 2over the years, the quality of bosses like the Rat King and Royal Rat Authority are fairly consistently seen as a blight on the overall roster of bosses.

In this case, FromSoftware may want to look atDark Souls 2and its standing among theSoulsseries and be careful not to repeat the same mistakes inElden Ring. WhileElden Ring’s size and scope may offer a chance at making dozens of new boss encounters and allow the developers to really flex the design work that they excel at, it comes with a level of risk. It’s a huge ask to say that a game should have tons of incredible bosses, but when a company has a reputation for making some of the best boss designs in recent history, that seems to just be a drawback of such an illustrious legacy.

Dark Souls 3 Cathedral Of The Deep

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Less linear

If theDark Soulsgames have a drawback, it’s how linear they all seem to be when looking at the order of events as the game intends players to follow them. Sure, there are a few things that players can do out of order, and having certain items can allow them to skip some of themore infuriating areasof the original title, like Blighttown, but in most cases there is one direction that the game directs players to go. Attempting to progress through the catacombs too soon will result in being destroyed by skeletons that are way too powerful for new, low level players to fight, and New Londo requires specific gear or items just to fight them.

However, with the new open field concept forElden Ring, this could mean that there are directions that the player could go at any point that will lead to dozens of different locations all at once, and the order is up to the player to choose. It’s possible that the levels will be crafted similar to the way they have in the past, with powerful enemies blocking progress by simply being to strong to challenge at low levels, or NPCs gatekeeping the player until they have a specific item. That being said, this would be the best opportunity yet for FromSoftware to loosen those player restraints and allow players to choose the sequence of events, as opposed to the developers and mechanics.

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Brand new combat

Specifically, the new combat that some players are looking forward to is mounted combat, similar to how games likeLegend of Zeldawill allow players to quickly rush past enemies, swinging their weapons off to the sides or shooting arrows ahead and behind. One recent game that excelled with this type of combat isFinal Fantasy 7 Remake’s motorcycle mini-game. Now, with open fields traversed by mounts, this could mean that FromSoftware could be trying its hand at mounted combat, and possibly even making a sort of revamped version of the Gyoubu Oniwa, except with both fighters on equal footing, horse feet to be precise.

This may be the most ambitious new mechanic for FromSoftware to be attempting to tackle inElden Ring, seeing as how mounted combat often gets ridiculed as much as water-levels when it comes to haphazard level design. However, taking this opportunity to add a new level of mobility to the fight could be the company’s way of inovating on new ideas while separatingElden Ringfrom titles likeSekiro.

Elden Ringis currently being developed for PC, PS4, and Xbox One.

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