Dungeons and Dragonsjust released a new draft for its Open Game License forOne D&D. The OGL 1.2 draft was released as a part ofDungeons and Dragons’response to controversy surrounding the future of third-party creators in the famous TTRPG.
Recently,Dungeons and Dragonsopened a dialogue with playerswho were upset over leaked documentation indicating Wizards of the Coast was implementing draconian changes to the OGL. It apologized for the overreach and outlined the ways it hoped to do better by its players.
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Now, Wizards of the Coast has released the official documentation for the OGL’s next draft. Notably,Dungeons and Dragonsis fully licensing all the game’s mechanics to players for content creation through Creative Commons. It removed license-back ownership, royalties, and revenue reporting requirementsfound in the leakedD&DOGL 1.1, but reserves the right to revoke the license if people create harmful, discriminatory, or offensive content.
The OGL also now covers virtual tabletop content as well. Virtual maps, character sheets, and mechanics are protected by this new agreement. However, it seems this protection does not extend to replicating things not found within the game itself. Examples of forbidden content include creating animations for spells like magic missile or making custom tokens usingDungeons and Dragons’specific depictions of monsterslike an owlbear.
This level of transparency seems to be an improvement from the last couple of weeks and showsWizards of the Coast is willing to listen to players. Many consider a license through Creative Commons as the best possible outcome given the circumstances. This OGL draft is clearly labeled as unfinished, andDungeons and Dragonsplayers are encouraged to provide feedback via a survey being made available soon. This survey will be open until February 3, after whichDungeons and Dragonswill revise and republish a new draft and continue the process until it is satisfied.
That said, some players still have concerns over the newDungeons and DragonsOGL draft. While a clear improvement from early drafts, players are suspicious of certain aspects of the license, such as the ability to revoke it for offensive content–a rule that could theoretically be used to police any content Wizards of the Coast doesn’t like. The VTT section seems to be especially restrictive, and many think Wizards of the Coast is trying to corner the market forDungeons and Dragons’own in-development VTT clientin the future.
Likewise, the line between game mechanics, which can’t be copyrighted, and intellectual property like a specific design of owlbear is difficult to discern, and many wonder if this license actually gives anything to players at all. Nevertheless, it is clear Wizards of the Coast is committed to replacing the old OGL with a new one, in spite of the more than 20,000 players who have signed apetition to preserve the originalDungeons and Dragonsdocument.
Dungeons and Dragonsis available now.One D&Dis in development.
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