Bethesda and BioWare have been undisputed giants of AAA western RPG genre for more than the last decade. The two studios each have their own identifiable style. BioWare RPGs tend to be more character-driven, with a focus on companions and a tight central story. Bethesda RPGs, on the other hand, have focused on player freedom and large worlds, a trend supposedly set to continue with the studio’s first new IP in over 24 years, sci-fi RPGStarfield.

Over three years since its initial announcement, fans have only been given a small glimpse atStarfield, with the vast majority of the information coming from Bethesda’s E3 2021 showcase. Despite how little is known about the upcoming game, however, there is one aspect of Bethesda’s strategy that BioWare should follow.

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Bethesda And BioWare’s Recent Histories

Bethesda and BioWare may have distinct, identifiable storytelling styles, but the two studios have more in common than just being among the most prestigious western RPG studios. For more than a decade, both have relied almost exclusively on two IPs. For Bethesda, those IPs have been sci-fi RPG seriesFalloutand fantasy RPGseriesThe Elder Scrolls. For BioWare, those IPs have been sci-fi RPG seriesMass Effectand fantasy RPG seriesDragon Age.

While both studios were considered among the best in the business ten years ago, both have also suffered recent disappointments when trying to mix up their roster with multiplayer RPGs. For Bethesda this wasFallout 76, a multiplayer take on the dystopian series which evenTodd Howard has said “let a lot of people down.“For BioWare this wasAnthem, a multiplayer action RPG which failed to meet expectations and, despite some planned revamps, has now been left completely behind. In both cases, these came after lukewarm receptions toFallout 4andMass Effect: Andromeda, both of which failed to meet the high expectations of fans.

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Diverging Strategies

Despite the similarities between their recent histories, the two studios are now taking opposite approaches to their futures. Bethesda is releasing a new IP in its trademark first-person RPG style.Starfieldwill be a primarily first-person game set in a large open world with multiple factions, justlikeFalloutor anElder Scrollsgame.

BioWare, on the other hand, is turning back to its past. Not only didMass Effect: Legendary Editionsee the remaster and re-release of the originalMass Effecttrilogy, butMass Effect 4appears to be returning the series to original trilogy characters like Liara and possibly even Commander Shepard.Dragon Age 4is also currently in development, picking up the Dread Wolf plotline fromInquisition.

Mass Effect 4 Teaser N7 Helmet Fragment

UntilStarfieldactually releases it’s impossible to say whether or not it will be the success Bethesda is hoping for. However, there are some good reasons that BioWare should also consider developing a new IP in its trademark RPG style.Anthemmay have been the studio’s last attempt at a new franchise, but it was also a departure from the single-player RPG formula that the studio is known for.Starfieldis a new IP, but so far is shaping up to be a recognizable Bethesda RPG.

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BioWare’s Future

BioWare’s return to its two most reliable IPs raises some challenges for the studio’s future. The first can already be seen inMass Effect 4’s trailer. The longer BioWare tells stories in itsMass EffectandDragon Ageuniverses, the more the studio has to dismiss player choices from previous games having any meaningful impact.Mass Effect 4’s trailer implies thatMass Effect 3’s Destroy Endingis being made canon, for example, showing a dead Reaper.

Dragon Age 4is dealing with a multi-game story arc with a new player character, and BioWare will likely avoid making some of the different world states from the last game very important. The choice of theChantry’s new Divine Victoria, for example, will largely be rendered irrelevant by moving the setting to Tevinter, which is under the Imperial Chantry. Similarly, the player’s chosen side in the Mage-Templar War will likely be largely ignored thanks to the setting, where mages have been free for years.

Other problems with sticking to the same IP for too long can be seen inAndromeda.Mass Effect: Andromedastruggled to get many fans as invested in its new roster of squadmates as they were in the original trilogy’s companions. The only companion of a new alien species, Jaal the Angara, was the game’s most popular. In the originalMass Effect, all of the player’s alien companions offered a unique insight into an unexplored universe, motivating the player to get to know them. ByAndromeda, even in a new galaxy, much of the setting’s premise already felt explored, likely contributing to Jaal’s standout popularity.

Some of BioWare’s best stories are self-contained.Dragon Age: Origins, for example, was able to take full advantage of the player’s unfamiliarity with its then-new setting. BioWare’s last attempt at a new IP may have been a disappointment for the studio, but it should consider embarking on a new IP in its trademark, character-driven, single-player RPG style. While the storiesDragon AgeandMass Effectcan tell are now restricted by the series' pasts, a new IP could let BioWare spread its wings in a way it hasn’t been able to for over ten years.

It is possible that Bethesda’s gamble will not pay off, and thatStarfieldwill not live up to fan or developer expectations. If it succeeds, however, Bethesda will be free from its reliance onFalloutandThe Elder Scrolls, two franchises bogged down by immense fan expectations and already-explored settings. With BioWare likely to run into more challenges keeping its two main IPs alive into a new generation, a similar risk might just be worth it if the studio wants to soar back to its former heights.

Starfieldlaunches July 13, 2025, on PC and Xbox Series X/S.