Summary
EquippingBaldur’s Gate 3players with the best gear can get tricky later, especially with the complete game experience offering more challenging midgame-to-endgame encounters for players. While helmets add some visual flair to a character’s overall fit, most also benefit characters with various effects. For players who want to kit their characters with the best gear, the right helmet can transform stylish characters into gameplay juggernauts.
With the rightBaldur’s Gate 3helmets, characters can get access to special bonuses and even spells they otherwise need levels for. And with the game’s encounters getting increasingly more difficult as the plot progresses, players may need all the bonuses they could get. Without further ado, here are thebest helmets inBaldur’s Gate 3.

Updated on July 23, 2025 by Rhenn Taguiam:With Hotfix #29 geared towards giving console players ofBaldur’s Gate 3better mod stability and a 100-mod limit, fans of the game will likely have a more pleasant gameplay experience now that their additional content should run much smoothly in their non-PC platforms. And for players who want to maximize their character’s potential in their mods, it seems gearing up with the right equipment is the best first step to ensure their party is ready for whatever hijinks their mods would present. Such must-have gear would be the perfect Helmets for their setups - with some must-tries involving a hat that boosts the potency of casters, a mask that lets players act faster, and even a helmet that gives characters more openings to move around.
Rare
Effects
Sharp Caster:When the caster rolls a 1 or 2 on a Damage Die for a Spell Attack, that die is rerolled once.
Location
Tara, Devil’s Fee. Players can only talk to Tara in this capacity if they speak with her on the roof of the Open Hand Temple with Gale as part of the party during the “Find the Missing Letters” questline.
While it’s true thatan Evocation Wizardis among the most powerful builds a player can access in theirBaldur’s Gate 3gameplay, their setup is only as efficient as the damage they manage to score in their roll. If they get a lot of 1s in their damage dice, then their combat output is as useful as a support-dedicated unit. This is where theHat of the Sharp Castercomes in, as this Rare Helmet allows its wearer to reroll any 1 or 2 on a damage dice for a Spell Attack.

This Helmet has quite the strict requirement for acquisition. Players can only purchase this Helmet from Tara on the roof of the Devil’s Fee. However, Tara is only found in this location when players talk to her on top of the Open Hand Temple during the “Find the Missing Letters” quest, with Gale as a member of the party when she is spoken to.
Smooth Start: Wearer gets Momentum for 3 turns at the start of combat.

Ancient Sigil Circle Waypoint, Blighted Village
Haste remains one of the most efficient Spells a player can access inBaldur’s Gate 3, especially when this allows players to get an extra Action, double the Movement Speed, additional AC, and even Advantage on DEX Saves. WhileHaste Helmimplies to provide a similar benefit when acquired, it gives players something more straightforward: Momentum for three turns when combat begins.
This benefit essentially gives the wearer an additional 1.5m worth of movement per turn of Momentum left, and this is only removed if the wearer is rendered Incapacitated, Prone, Restrained, or slowed. While the extra movement might not seem useful for most players, this is a saving grace for tank-type units who want to rush to an ally’s aid or get themselves in the thick of combat so the rest of the party can reposition themselves.

Psychic Leech:Get +1d4 Hit Points whenever an enemy fails a CHA, INT, or WIS Save against the wielder’s Spells and Cantrips.
Skeleton, Necrotic Laboratory, Mind Flayer Colony
Whereasphysical combat inBaldur’s Gate 3requires the attacking party to bypass their target’s Armor Class to deal damage to the opposing combatant, magic often forces a target to roll against the caster’s Spell Save DC in order to resist damage and negative effects. While the rules state that failing a Save against a Spell often forces the target to suffer the full extent of a Spell’s effects, a Spellcaster with theCirclet of Mental Anguishwill enjoy +1d4 Hit Points worth of healing whenever a target fails their CHA, INT, and WIS Saves.
This Helmet is a must-have for Spellcasters who love min-maxing their Spellcasting repertoire, especially when players are predisposed to maximize their character’s CHA, INT, and WIS Modifiers to get maximum output for Spells. Having the extra incentive of +1d4 Hit Points whenever enemies suffer the full extent of their Spells can help Spellcasters get passive healing without needing the aid of the resident Cleric.

Very Rare
Detect Thoughts(as 2nd-Level Spell, Short Rest),Soul Perception(+2 Bonus to Attack Rolls, Initiative Rolls, Perception Checks)
Gilded Chest, Helsik’s Room, Devil’s Fee
When players manage to open the locked Gilded Chest in Helsik’s Room over at the Devil’s Fee, they can encounter the rather peculiarMask of Soul Perception. This Very Rare item is worth the DC 20 Lockpicking check of the Gilded Chest, as this offers quite a range of benefits perfect for almost any character who gets to wear it.
At base, the Mask of Soul Perception gives its wearer access to its eponymous effect. Its +2 to Attack Rolls, Initiative Rolls, and Perception Checks can greatly boost the combat prowess of an already-potent party member or someone who needs the extra push for more DPS. Secondly, having access to Detect Thoughts as a free cast every Short Rest can make this Helmet useful at the hands of a secondary interrogator, whose access to this Spell means the party’s other Spellcasters may not need to use their 2nd-Level Spell Slot to cast this Spell.

Helsik, Devil’s Fee (Act 3)
Wild Shape is one of the most fundamental aspects of a Druid’stoolkit in bothBaldur’s Gate 3andDungeons & Dragons, withShapeshifter Hatproviding that extra oomph to a Druid who wants to go out of their way to become a productive participant in combat. Thanks to Wild Shape, Druids can take on more practical forms to solve various situations both inside and outside of combat. However, the skill’s per-Long Rest limitation does pose the risk of Druids choosing to either not have the means to contend with foes with larger forms or to not have that perfect animal shape to scout areas or bypass security.
The Shapeshifter Hat bypasses this issue with a simple solution: give Druids another Wild Shape charge. As long as the Druid wears the Shapeshifter Hat, this extra charge is also carried over whenever they get Long Rests. This gives Druids much-needed versatility with their skills, as they can choose to Wild Shape inside and outside of encounters, or even Wild Shape twice to counter enemy combatants.

Uncommon
Soothing Songs:Inspiring via Bardic Inspiration gives the wearer 1d6 Hit Points
Druid Grove (Act 1)
A healer in a game likeBaldur’s Gate 3can guarantee the survival of the entire party, and theCap Of Curingfurther incentivizes their healing capabilities. This hat is in a chest close to the Tiefling bard Alfira’s original location inside the Druid Grove.
When used, the Cap of Curing gives Bards a much-needed restorative boost. Whenever they use Bardic Inspiration on an ally, they can also heal them for 1d6 HP. Despite its low healing numbers,just 1 HP should be enough to get a partner up and running to kill enemiesor make a better recovery. With Bardic Inspiration being a resource Bards can restore, this can be much more efficient than a Potion of Healing.

Shrouded in Shadow:Become Invisible for 2 Turns (Short Rest, Concentration)
Treasure Room, Myconid Colony, Underdark (Act 1), Protecting the Myconid (Quest, Act 1)
Players who have heard of theForgotten Realmscampaign setting have likely heard of Menzoberranzan, possibly the most popular Drow city in the Underdark. When players enjoying theirBaldur’s Gate 3gameplay enter the Myconic Colony in the Underdark, they’re tasked to eliminate Duergar roaming the area. This quest grants players access to theShadow Of Menzoberranzan, a hooded cowl that reflects the affinity of the Drow to the dangerous shadows of the Underdark.

When equipped, this Helmet gives players the Shrouded in Shadow Action. Using this turns players Invisible in an instant, broken only when they do anything activity that is another Action, when they Attack, or when they take damage. This Action does require Concentration and is only usable once every Long Rest.
Crowning Glory:After healing another creature, the wearer gains 1d6 Hit Points

Save the Refugees (Quest, Act 1)
The Druids ofBaldur’s Gate 3boast quite an impressive aesthetic with their heavily nature-inspired designs, somethingWapira’s Crownoffers players as soon as they finish “Save the Refugees” in the Emerald Grove. With Druids being protectors of nature, Wapira’s Crown also helps players become more efficient support units.
When equipped, Wapira’s Crown bestows upon players the Crowning Glory ability. These users will be healed for 1d6 HP whenever they heal another creature, making this a much-needed free heal. Its 1d6 HP worth of healing makes it a decent substitute for Potion of Healing without needing resources such as Actions and Consumables.
Sorcerous Sundries (Act 3)
When players reach Sorcerous Sundriesin the eponymous Baldur’s Gate, their spellcaster allies can equip themselves with some of the game’s deadliest wizarding armaments: withBirthrightbeing exactly the kind of hat a pompous child of magic users would wear. Despite resembling quite the ornamental hat, the Very Rare Helmet comes with a straightforward effect: +2 CHA.
However, it comes with a not-so-obvious secondary ability, in that it also extends the wearer’s Charisma limit to 22. This makes the helmet extremely useful for CHA-reliant Classes, such as the Bard, Sorcerer, and Warlock, where this addition to Charisma can vastly improve the overall strength of their abilities.
Moonrise Towers
Upon its purchase fromAraj Oblodra in Moonrise Towers, players enjoying theirBaldur’s Gate 3gameplay may notice how theCirclet of Huntingdoes for buff-reliant attackers what Birthright does for CHA-based spellcasters. This Very Rare Helmet is a circlet befitting the lithe huntresses of Toril, whose reliance on the sounds (or lack thereof) of the forest allows them to become the deadliest huntresses in the land.
In the game, this translates to Hunter’s Eye, an ability that provides +1d4 to all Attack Rolls against creatures affected byFaerie Fire,Guiding Bolt, Hunter’s Mark, and True Strike. Despite its measly +1d4 Bonus, the fact that the bonus is added every time an affected enemy is attacked by this item’s wearer means it suits builds that rely on multi-hit attacks.