Mortal Shellcame out quite recently, much to the positive reception of both fans and critics. The title was lauded for its incredible atmosphere, fun gameplay, and adherence to the Souls-like formula while also adding in its own unique touches. Cold Symmetry, the developers behind the game, clearly had FromSoftware’sDark Soulsin mind when creating this game. A lot of the aspects of the game such as atmosphere, non-linear storytelling, and difficulty is very reminiscent of that of theDark Soulstrilogy

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Be that as it may,Mortal Shelldoes indeed have unique elementsthat make the game stand out. This perfect mixture of originality and tribute iswhat makesMortal Shellsuch a compelling entry to the Souls-like collective.

10Different: The Hardening

Cold Symmetry’s most notable difference fromDark Soul’sgameplay is the harden system. While the mechanic initially seems like its the game’s own way of individualizing blocking, players can later find just how diverse the mechanic can be. With the harden system, players can time attacks better, compensate for depleted stamina, and handle multiple enemies at once. Couple this mechanic with parrying and dodging and players are treated with diversified combat that is skill-demanding and satisfying. The hardening is one ofMortal Shell’smost unique contributions to the world of Souls-like games and players have welcomed this mechanic with open arms.

9Similar: Storytelling

The style of storytelling inMortal Shellis something Souls veterans will be all too familiar with. The narrative is not handed to the players on a silver platter. Instead, players will have to scour the world and search for inscriptions and etchings to geta glimpse of the entire lore. Hints and pieces of information are also placed within dialogues and item descriptions. It will then be the player’s duty to put all of these vague pieces together in order to form one crystal-clear, cohesive narrative. While this style of storytelling isn’t exactly exclusive toDark Souls, it’s a very recognizable signature that almost every single Souls-like game follows; and so doesMortal Shell.

8Different: Healing System

Players won’t be able to equip themselves with a refillable healing valve similar to the Estus Flask in this game. Instead, it will be very similar toDemon’sSouls’strategywhere players will have to stock up on consumables for healing. There are other interesting ways to heal up in the game as well, such as riposting and other shell-exclusive abilities.

In a nutshell, players will have to be extra efficient with their consumables and not just needlessly spend them. On top of that, the ability to heal when riposting allows players to assess which mechanic to use at a given moment. Considering how parrying-to-riposting is a much more challenging way of dealing with enemies compared to hardening or dodging, it will really force players to master and utilize this skill so they can deal with the tough enemies and survive within the game.

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7Similar: Atmosphere

Mortal Shellwill almost feel like a déjà-vu to everyone who has played the firstDark Soulsgame. The game’s atmosphere—from level and character designs to user interface—are all highly reminiscent to that ofDark Souls.

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The game has a very minimal use of music aside from certain areas and boss battles. The use of sound in the game carries more emphasis on the environment.The minimal, yet stellar voice performances within the game also drive this point forward. The players are really able to feel how mystical and damaged the world is simply based on how the characters in it speak. Once again, these aspects are very similar toDark Souls.

6Different: Exploration

The world map withinMortal Shellis not as interwoven compared to whatDark Soulsplayers are used to.The latter game really has a way of making the players feel just how interconnected each level is. On the other hand, the levels inMortal Shellfeel far removed from one another. Players can essentially move from one level to another inDark Soulswith ease, but the same cannot be said withMortal Shell.

In this title, players will have to do a lot of backtracking to move from one place to another. Although players can actually gain the ability to fast travel later on, it’s just something earned instead of something given.

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5Similar: Difficulty

A game is not aSouls-like game if it isn’t difficult. It’s this degree of challenge souls veterans expect, even crave at this point. The sense of danger that’s ever-present is what made players get hooked to this type of game in the first place. The rush of adrenaline and the rewarding satisfaction you get when moving forward after failing one too many times, that’s the trademark of a souls-like game. This very trademark is, unsurprisingly, also present inMortal Shell.

Any type of enemy in the game, even the most minor ones, have the ability to deplete the player’s health bar in an instant. This hostility is something that can only be found in souls-like games. One mistake and it’s back to the checkpoint.

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4Different: Class System

Mortal Shell’sclass system is very unique and refreshing and it is one of the best examples of how you can make a well-known and widely accepted element much more exciting. The game’s class system doesn’t only make it a unique souls-like game, buta unique RPG game entirely.

Instead of having the players choose which attributes to prioritize at the beginning of the game, they’re instead presented with 4 different shells to inhabit. These shells represent a class many players are accustomed to. What’s even better is a player will not be tied to one shell only throughout the entire game but is given the liberty to switch from one to another whenever they choose via the hub or a special item.

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3Similar: Weapon Handling And Combat

The weapons in the game feel very similar to most of the weapons inDark Souls.They’re heavy, the wind up requires timing, and they feel dangerous. Even the only light weapon in the game feels too heavy for its own weight. Knowing when to attack is essential and the time between the player hitting the button and the weapon reaching the enemy is a window of time that should always be considered.

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Souls veterans will know that the best way to handle bosses is to try and try again. Players must first assess the enemy’s movements and use this information to time when to attack, to dodge, to parry, and in this case, when to harden. Hacking and slashing mindlessly is highly discouraged in a game like this.

2Different: Item Familiarity

Mortal Shellhas a really interesting way of teaching the players what each item does. Similar to its storytelling approach, the players won’t be spoon-fed the details of an item in its entirety. Instead, items will have to be consumed first in order for a player to know what it’s exactly for.

While this is a very risky approach, it’s really quite impressive just how much this adds to the immersion. One would be wise to be more careful of the things they consume in a world that’s hostile and foreign.

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1Similar: Post Game Content

BothDark SoulsandMortal Shellhave a reallyhigh replayability value. Once the credits start rolling, players will just crave for more of these worlds despite how harrowing the experience was. Thankfully, both games offer a New Game Plus option where players will be able to play the game from the beginning while carrying over all of the items, tars, glimpses, and upgrades they already have.

Both games' RPG elements also add to the replayability value. If a player decided to exclusively stick to one play style in their first run, they can replay the game and try out an entirely different approach. This adds a level of freshness even though the game, the run, and the world will remain exactly the same.

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